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Change the way Score
is initialised in Player
to better lend to population of metadata
This commit is contained in:
@ -18,6 +18,9 @@ namespace osu.Game.Screens.Play
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{
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private readonly Score score;
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
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public SpectatorPlayer(Score score)
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@ -25,13 +28,10 @@ namespace osu.Game.Screens.Play
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this.score = score;
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}
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protected override ResultsScreen CreateResults(ScoreInfo score)
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{
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return new SpectatorResultsScreen(score);
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}
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protected override Score CreateScore() => score;
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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protected override ResultsScreen CreateResults(ScoreInfo score)
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=> new SpectatorResultsScreen(score);
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[BackgroundDependencyLoader]
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private void load()
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