MouseDownPosition -> DragPosition

This commit is contained in:
Dean Herbert
2018-11-30 14:21:20 +09:00
parent 5254b07680
commit a1666fb7fa
2 changed files with 8 additions and 8 deletions

View File

@ -49,8 +49,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
float offsetFromReferenceOrigin = reference.MouseDownPosition.Y - reference.HitObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceMouseDownPosition).Y - offsetFromReferenceOrigin;
float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)