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Remove duplicate implementation of the Osu playfield layer
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@ -27,35 +27,27 @@ namespace osu.Game.Rulesets.Osu.UI
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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InternalChild = new Container
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InternalChild = new PlayfieldLayer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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FillMode = FillMode.Fit,
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FillAspectRatio = 4f / 3,
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Child = new ScalingContainer(BASE_SIZE.X)
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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connectionLayer = new FollowPointRenderer
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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}
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new JudgementContainer<DrawableOsuJudgement>
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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},
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HitObjectContainer,
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approachCircles = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Depth = -1,
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},
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}
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};
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}
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