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Rename button class and add basic progress display
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135
osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs
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135
osu.Game/Screens/Select/Carousel/UpdateBeatmapSetButton.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Select.Carousel
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{
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public class UpdateBeatmapSetButton : OsuAnimatedButton
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{
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private readonly BeatmapSetInfo beatmapSetInfo;
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private SpriteIcon icon;
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private Box progressFill;
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public UpdateBeatmapSetButton(BeatmapSetInfo beatmapSetInfo)
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{
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this.beatmapSetInfo = beatmapSetInfo;
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AutoSizeAxes = Axes.Both;
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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}
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[Resolved]
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private BeatmapModelDownloader beatmapDownloader { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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const float icon_size = 14;
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Content.Anchor = Anchor.CentreLeft;
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Content.Origin = Anchor.CentreLeft;
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Content.AddRange(new Drawable[]
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{
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progressFill = new Box
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{
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Colour = Color4.White,
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Alpha = 0.2f,
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Width = 0,
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},
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new FillFlowContainer
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{
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Padding = new MarginPadding { Horizontal = 5, Vertical = 3 },
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(4),
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Children = new Drawable[]
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{
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new Container
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{
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Size = new Vector2(icon_size),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.SyncAlt,
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Size = new Vector2(icon_size),
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},
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}
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},
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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Text = "Update",
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}
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}
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},
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});
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TooltipText = "Update beatmap with online changes";
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Action = () =>
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{
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beatmapDownloader.Download(beatmapSetInfo);
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attachExistingDownload();
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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icon.Spin(4000, RotationDirection.Clockwise);
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}
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private void attachExistingDownload()
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{
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var download = beatmapDownloader.GetExistingDownload(beatmapSetInfo);
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if (download != null)
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{
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Enabled.Value = false;
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TooltipText = string.Empty;
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download.DownloadProgressed += progress => progressFill.ResizeWidthTo(progress, 100);
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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icon.Spin(400, RotationDirection.Clockwise);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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icon.Spin(4000, RotationDirection.Clockwise);
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base.OnHoverLost(e);
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}
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}
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}
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