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Update all beatmap overlay views to use APIBeatmap
/APIBeatmapSet
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@ -17,6 +17,7 @@ using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osuTK;
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@ -34,10 +35,10 @@ namespace osu.Game.Overlays.BeatmapSet
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public readonly DifficultiesContainer Difficulties;
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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private BeatmapSetInfo beatmapSet;
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public readonly Bindable<APIBeatmap> Beatmap = new Bindable<APIBeatmap>();
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private APIBeatmapSet beatmapSet;
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public BeatmapSetInfo BeatmapSet
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public APIBeatmapSet BeatmapSet
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{
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get => beatmapSet;
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set
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@ -164,35 +165,38 @@ namespace osu.Game.Overlays.BeatmapSet
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if (BeatmapSet != null)
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{
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Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Where(b => b.Ruleset.Equals(ruleset.Value)).OrderBy(b => b.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarDifficulty.ToLocalisableString(@"0.##");
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starRatingContainer.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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Difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps
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.Where(b => b.Ruleset?.OnlineID == ruleset.Value?.OnlineID)
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.OrderBy(b => b.StarRating)
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.Select(b => new DifficultySelectorButton(b)
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{
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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{
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showBeatmap(beatmap);
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starRating.Text = beatmap.StarRating.ToLocalisableString(@"0.##");
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starRatingContainer.FadeIn(100);
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},
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OnClicked = beatmap => { Beatmap.Value = beatmap; },
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});
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}
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starRatingContainer.FadeOut(100);
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Beatmap.Value = Difficulties.FirstOrDefault()?.BeatmapInfo;
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plays.Value = BeatmapSet?.OnlineInfo.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.OnlineInfo.FavouriteCount ?? 0;
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Beatmap.Value = Difficulties.FirstOrDefault()?.Beatmap;
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plays.Value = BeatmapSet?.PlayCount ?? 0;
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favourites.Value = BeatmapSet?.FavouriteCount ?? 0;
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updateDifficultyButtons();
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}
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private void showBeatmap(BeatmapInfo beatmapInfo)
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private void showBeatmap(IBeatmapInfo beatmapInfo)
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{
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version.Text = beatmapInfo?.Version;
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version.Text = beatmapInfo?.DifficultyName;
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}
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private void updateDifficultyButtons()
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{
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Difficulties.Children.ToList().ForEach(diff => diff.State = diff.BeatmapInfo == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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Difficulties.Children.ToList().ForEach(diff => diff.State = diff.Beatmap == Beatmap.Value ? DifficultySelectorState.Selected : DifficultySelectorState.NotSelected);
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}
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public class DifficultiesContainer : FillFlowContainer<DifficultySelectorButton>
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@ -216,10 +220,10 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly Box backgroundBox;
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private readonly DifficultyIcon icon;
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public readonly BeatmapInfo BeatmapInfo;
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public readonly APIBeatmap Beatmap;
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public Action<BeatmapInfo> OnHovered;
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public Action<BeatmapInfo> OnClicked;
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public Action<APIBeatmap> OnHovered;
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public Action<APIBeatmap> OnClicked;
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public event Action<DifficultySelectorState> StateChanged;
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private DifficultySelectorState state;
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@ -241,9 +245,9 @@ namespace osu.Game.Overlays.BeatmapSet
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}
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}
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public DifficultySelectorButton(BeatmapInfo beatmapInfo)
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public DifficultySelectorButton(APIBeatmap beatmapInfo)
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{
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BeatmapInfo = beatmapInfo;
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Beatmap = beatmapInfo;
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Size = new Vector2(size);
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Margin = new MarginPadding { Horizontal = tile_spacing / 2 };
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@ -273,7 +277,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected override bool OnHover(HoverEvent e)
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{
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fadeIn();
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OnHovered?.Invoke(BeatmapInfo);
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OnHovered?.Invoke(Beatmap);
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return base.OnHover(e);
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}
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@ -286,7 +290,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected override bool OnClick(ClickEvent e)
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{
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OnClicked?.Invoke(BeatmapInfo);
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OnClicked?.Invoke(Beatmap);
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return base.OnClick(e);
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}
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