Fix next queued item not selecting after gameplay

This commit is contained in:
Dan Balasescu
2022-05-09 17:55:40 +09:00
parent ab1d46b71c
commit a16f2349aa
2 changed files with 41 additions and 4 deletions

View File

@ -21,6 +21,7 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Match;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -176,5 +177,41 @@ namespace osu.Game.Tests.Visual.Multiplayer
.ChildrenOfType<ModPanel>()
.SingleOrDefault(panel => !panel.Filtered.Value)?.Mod is OsuModDoubleTime);
}
[Test]
public void TestNextPlaylistItemSelectedAfterCompletion()
{
AddStep("add two playlist items", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
},
new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo)
{
RulesetID = new OsuRuleset().RulesetInfo.OnlineID
}
});
});
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
AddUntilStep("wait for join", () => RoomJoined);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddStep("change user to loaded", () => MultiplayerClient.ChangeState(MultiplayerUserState.Loaded));
AddUntilStep("user playing", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Playing);
AddStep("abort gameplay", () => MultiplayerClient.AbortGameplay());
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.APIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}
}
}