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Merge branch 'master' into fix_combo
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commit
a17200a66a
@ -74,42 +74,42 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
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private void initialiseHyperDash(List<CatchHitObject> objects)
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{
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// todo: add difficulty adjust.
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double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
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List<CatchHitObject> objectWithDroplets = new List<CatchHitObject>();
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foreach (var currentObject in objects)
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{
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if (currentObject is Fruit)
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objectWithDroplets.Add(currentObject);
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if (currentObject is JuiceStream)
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foreach (var currentJuiceElement in currentObject.NestedHitObjects)
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if (!(currentJuiceElement is TinyDroplet))
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objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
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}
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objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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double halfCatcherWidth = CatcherArea.GetCatcherSize(Beatmap.BeatmapInfo.BaseDifficulty) / 2;
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int lastDirection = 0;
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double lastExcess = halfCatcherWidth;
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int objCount = objects.Count;
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for (int i = 0; i < objCount - 1; i++)
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for (int i = 0; i < objectWithDroplets.Count - 1; i++)
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{
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CatchHitObject currentObject = objects[i];
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// not needed?
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// if (currentObject is TinyDroplet) continue;
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CatchHitObject nextObject = objects[i + 1];
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// while (nextObject is TinyDroplet)
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// {
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// if (++i == objCount - 1) break;
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// nextObject = objects[i + 1];
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// }
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CatchHitObject currentObject = objectWithDroplets[i];
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CatchHitObject nextObject = objectWithDroplets[i + 1];
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int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
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double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
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double timeToNext = nextObject.StartTime - currentObject.StartTime;
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double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
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if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
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float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
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if (distanceToHyper < 0)
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{
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currentObject.HyperDashTarget = nextObject;
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lastExcess = halfCatcherWidth;
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}
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else
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{
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//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
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lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
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currentObject.DistanceToHyperDash = distanceToHyper;
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lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
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}
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lastDirection = thisDirection;
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@ -27,7 +27,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int ComboIndex { get; set; }
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/// <summary>
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/// The distance for a fruit to to next hyper if it's not a hyper.
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/// Difference between the distance to the next object
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/// and the distance that would have triggered a hyper dash.
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/// A value close to 0 indicates a difficult jump (for difficulty calculation).
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/// </summary>
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public float DistanceToHyperDash { get; set; }
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@ -107,6 +107,11 @@ namespace osu.Game.Rulesets.Catch.UI
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public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
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public static float GetCatcherSize(BeatmapDifficulty difficulty)
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{
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return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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}
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public class Catcher : Container, IKeyBindingHandler<CatchAction>
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{
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/// <summary>
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51
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
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51
osu.Game.Rulesets.Osu/Mods/OsuModTransform.cs
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@ -0,0 +1,51 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModTransform : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Transform";
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public override string ShortenedName => "TR";
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public override FontAwesome Icon => FontAwesome.fa_arrows;
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public override ModType Type => ModType.Fun;
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public override string Description => "Everything rotates. EVERYTHING.";
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public override double ScoreMultiplier => 1;
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private float theta;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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{
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var hitObject = (OsuHitObject) drawable.HitObject;
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float appearDistance = (float)(hitObject.TimePreempt - hitObject.TimeFadeIn) / 2;
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Vector2 originalPosition = drawable.Position;
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Vector2 appearOffset = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance;
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//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
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double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
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double moveDuration = hitObject.TimePreempt + 1;
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using (drawable.BeginAbsoluteSequence(appearTime, true))
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{
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drawable
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.MoveToOffset(appearOffset)
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.MoveTo(originalPosition, moveDuration, Easing.InOutSine);
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}
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theta += (float) hitObject.TimeFadeIn / 1000;
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}
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}
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}
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}
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66
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
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66
osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
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@ -0,0 +1,66 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModWiggle : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Wiggle";
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public override string ShortenedName => "WG";
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public override FontAwesome Icon => FontAwesome.fa_certificate;
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public override ModType Type => ModType.Fun;
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public override string Description => "They just won't stay still...";
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public override double ScoreMultiplier => 1;
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private const int wiggle_duration = 90; // (ms) Higher = fewer wiggles
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private const int wiggle_strength = 10; // Higher = stronger wiggles
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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drawable.ApplyCustomUpdateState += drawableOnApplyCustomUpdateState;
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}
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private void drawableOnApplyCustomUpdateState(DrawableHitObject drawable, ArmedState state)
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{
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var osuObject = (OsuHitObject)drawable.HitObject;
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Vector2 origin = drawable.Position;
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Random objRand = new Random((int)osuObject.StartTime);
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// Wiggle all objects during TimePreempt
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int amountWiggles = (int)osuObject.TimePreempt / wiggle_duration;
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void wiggle()
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{
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float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
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float nextDist = (float)(objRand.NextDouble() * wiggle_strength);
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drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), wiggle_duration);
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}
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for (int i = 0; i < amountWiggles; i++)
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using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * wiggle_duration, true))
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wiggle();
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// Keep wiggling sliders and spinners for their duration
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if (!(osuObject is IHasEndTime endTime))
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return;
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amountWiggles = (int)(endTime.Duration / wiggle_duration);
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for (int i = 0; i < amountWiggles; i++)
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using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * wiggle_duration, true))
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wiggle();
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}
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}
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}
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@ -117,6 +117,11 @@ namespace osu.Game.Rulesets.Osu
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new OsuModRelax(),
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new OsuModAutopilot(),
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};
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case ModType.Fun:
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return new Mod[] {
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new OsuModTransform(),
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new OsuModWiggle(),
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};
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default:
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return new Mod[] { };
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}
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@ -15,11 +15,7 @@ namespace osu.Game.Online.Chat
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Timestamp = DateTimeOffset.Now;
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Content = message;
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Sender = new User
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{
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Username = @"system",
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Colour = @"0000ff",
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};
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Sender = User.SYSTEM_USER;
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}
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}
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}
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@ -77,9 +77,11 @@ namespace osu.Game.Overlays
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public void ShowUser(User user, bool fetchOnline = true)
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{
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if (user == User.SYSTEM_USER) return;
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Show();
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if (user.Id == Header?.User.Id)
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if (user.Id == Header?.User?.Id)
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return;
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userReq?.Cancel();
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@ -144,5 +144,14 @@ namespace osu.Game.Users
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public Badge[] Badges;
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public override string ToString() => Username;
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/// <summary>
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/// A user instance for displaying locally created system messages.
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/// </summary>
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public static readonly User SYSTEM_USER = new User
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{
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Username = "system",
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Id = 0
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};
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}
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}
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