diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 340f30c120..dcebabae4d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -604,7 +604,7 @@ namespace osu.Game.Screens.Select // remove but only if too far off-screen if (panel.Y < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload) { - // todo: may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). + // may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected). panel.ClearTransforms(); panel.Expire(); }