InGameOverlay -> MenuOverlay.

This commit is contained in:
Dean Herbert
2017-04-06 15:34:52 +09:00
parent 856696b17e
commit a18367454d
5 changed files with 22 additions and 27 deletions

View File

@ -119,26 +119,6 @@ namespace osu.Game.Screens.Play
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
pauseOverlay = new PauseOverlay
{
Depth = -1,
OnResume = delegate
{
Delay(400);
Schedule(Resume);
},
OnRetry = Restart,
OnQuit = Exit,
};
failOverlay = new FailOverlay
{
Depth = -1,
OnRetry = Restart,
OnQuit = Exit,
};
hudOverlay.BindHitRenderer(HitRenderer);
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
@ -163,8 +143,23 @@ namespace osu.Game.Screens.Play
}
},
hudOverlay,
pauseOverlay,
failOverlay
pauseOverlay = new PauseOverlay
{
Depth = -1,
OnResume = delegate
{
Delay(400);
Schedule(Resume);
},
OnRetry = Restart,
OnQuit = Exit,
},
failOverlay = new FailOverlay
{
Depth = -1,
OnRetry = Restart,
OnQuit = Exit,
}
};
}