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Hook everything up
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@ -16,6 +16,8 @@ using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps;
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using osu.Desktop.Tests.Beatmaps;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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namespace osu.Desktop.Tests.Visual
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@ -30,10 +32,11 @@ namespace osu.Desktop.Tests.Visual
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protected override double TimePerAction => default_duration * 2;
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private readonly Random rng = new Random(1337);
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private readonly TaikoRulesetContainer rulesetContainer;
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private readonly Container playfieldContainer;
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private TaikoRulesetContainer rulesetContainer;
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private Container playfieldContainer;
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public TestCaseTaikoPlayfield()
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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AddStep("Hit!", () => addHitJudgement(false));
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AddStep("Kiai hit", () => addHitJudgement(true));
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@ -82,7 +85,7 @@ namespace osu.Desktop.Tests.Visual
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RelativeSizeAxes = Axes.X,
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Height = 768,
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Clock = new FramedClock(rateAdjustClock),
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Children = new[] { rulesetContainer = new TaikoRulesetContainer(null, beatmap, true) }
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Children = new[] { rulesetContainer = new TaikoRulesetContainer(rulesets.GetRuleset(1).CreateInstance(), beatmap, true) }
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});
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}
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