Use a culture name that doesn't cause everything to fall over

This commit is contained in:
Dean Herbert 2022-04-19 16:49:41 +09:00
parent feeff16476
commit a195d4f5aa
3 changed files with 4 additions and 4 deletions

View File

@ -21,7 +21,7 @@ namespace osu.Game.Localisation
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException(); public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public CultureInfo EffectiveCulture { get; } = new CultureInfo(@"debug"); public CultureInfo EffectiveCulture { get; } = CultureInfo.CurrentCulture;
public void Dispose() public void Dispose()
{ {

View File

@ -114,7 +114,7 @@ namespace osu.Game.Localisation
#if DEBUG #if DEBUG
[Description(@"Debug (show raw keys)")] [Description(@"Debug (show raw keys)")]
DebugLocalisation debug
#endif #endif
} }
} }

View File

@ -629,9 +629,9 @@ namespace osu.Game
foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>()) foreach (var language in Enum.GetValues(typeof(Language)).OfType<Language>())
{ {
#if DEBUG #if DEBUG
if (language == Language.DebugLocalisation) if (language == Language.debug)
{ {
Localisation.AddLanguage(Language.DebugLocalisation.ToString(), new DebugLocalisationStore()); Localisation.AddLanguage(Language.debug.ToString(), new DebugLocalisationStore());
continue; continue;
} }
#endif #endif