mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Visually improve settings transitions and back button
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -40,27 +41,34 @@ namespace osu.Game.Overlays
|
||||
public MainSettings()
|
||||
: base(true)
|
||||
{
|
||||
keyBindingOverlay = new KeyBindingOverlay { Depth = 1 };
|
||||
keyBindingOverlay = new KeyBindingOverlay {
|
||||
Depth = 1,
|
||||
Anchor = Anchor.TopRight,
|
||||
};
|
||||
keyBindingOverlay.StateChanged += keyBindingOverlay_StateChanged;
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
|
||||
|
||||
private const float hidden_width = 120;
|
||||
|
||||
private void keyBindingOverlay_StateChanged(VisibilityContainer container, Visibility visibility)
|
||||
{
|
||||
const float hidden_width = 120;
|
||||
|
||||
switch (visibility)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
Background.FadeTo(0.9f, 500, Easing.OutQuint);
|
||||
SectionsContainer.FadeOut(100);
|
||||
ContentContainer.MoveToX(hidden_width - ContentContainer.DrawWidth, 500, Easing.OutQuint);
|
||||
Background.FadeTo(0.9f, 300, Easing.OutQuint);
|
||||
Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
|
||||
|
||||
SectionsContainer.FadeOut(300, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
|
||||
|
||||
backButton.Delay(100).FadeIn(100);
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
Background.FadeTo(0.6f, 500, Easing.OutQuint);
|
||||
Sidebar?.FadeColour(Color4.White, 300, Easing.OutQuint);
|
||||
|
||||
SectionsContainer.FadeIn(500, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
@ -69,39 +77,26 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
base.PopOut();
|
||||
keyBindingOverlay.State = Visibility.Hidden;
|
||||
}
|
||||
protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddInternal(keyBindingOverlay);
|
||||
AddInternal(backButton = new BackButton
|
||||
ContentContainer.Add(keyBindingOverlay);
|
||||
|
||||
ContentContainer.Add(backButton = new BackButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Height = 150,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Width = hidden_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Action = () => keyBindingOverlay.Hide()
|
||||
});
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
keyBindingOverlay.Margin = new MarginPadding { Left = ContentContainer.Margin.Left + ContentContainer.DrawWidth + ContentContainer.X };
|
||||
|
||||
backButton.Margin = new MarginPadding { Left = ContentContainer.Margin.Left };
|
||||
backButton.Width = ContentContainer.DrawWidth + ContentContainer.X;
|
||||
}
|
||||
|
||||
private class BackButton : OsuClickableContainer
|
||||
{
|
||||
private FillFlowContainer flow;
|
||||
private AspectContainer aspect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -116,29 +111,22 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flow = new FillFlowContainer
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.4f,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
new SpriteIcon { Size = new Vector2(15), Shadow = true, Icon = FontAwesome.fa_chevron_left },
|
||||
}
|
||||
Y = -15,
|
||||
Size = new Vector2(15),
|
||||
Shadow = true,
|
||||
Icon = FontAwesome.fa_chevron_left
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
RelativePositionAxes = Axes.Y,
|
||||
Y = 0.7f,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 15,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Origin = Anchor.Centre,
|
||||
Text = @"back",
|
||||
},
|
||||
}
|
||||
@ -146,18 +134,6 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
flow.TransformSpacingTo(new Vector2(0), 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
@ -171,4 +147,4 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user