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Add grouping of visual tests
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67
osu.Game.Tests/Visual/Gameplay/TestCaseResults.cs
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67
osu.Game.Tests/Visual/Gameplay/TestCaseResults.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Pages;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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[TestFixture]
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public class TestCaseResults : ScreenTestCase
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{
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private BeatmapManager beatmaps;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ScoreInfo),
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typeof(Results),
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typeof(ResultsPage),
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typeof(ScoreResultsPage),
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typeof(LocalLeaderboardPage)
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};
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps)
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{
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this.beatmaps = beatmaps;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var beatmapInfo = beatmaps.QueryBeatmap(b => b.RulesetID == 0);
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if (beatmapInfo != null)
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Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo);
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LoadScreen(new SoloResults(new ScoreInfo
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{
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TotalScore = 2845370,
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Accuracy = 0.98,
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MaxCombo = 123,
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Rank = ScoreRank.A,
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Date = DateTimeOffset.Now,
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Statistics = new Dictionary<HitResult, int>
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{
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{ HitResult.Great, 50 },
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{ HitResult.Good, 20 },
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{ HitResult.Meh, 50 },
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{ HitResult.Miss, 1 }
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},
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User = new User
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{
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Username = "peppy",
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}
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}));
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}
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}
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}
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