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Add grouping of visual tests
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116
osu.Game.Tests/Visual/Menus/TestCaseLoaderAnimation.cs
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116
osu.Game.Tests/Visual/Menus/TestCaseLoaderAnimation.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestCaseLoaderAnimation : OsuTestCase
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{
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private TestLoader loader;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// required to preload the logo in a headless run (so it doesn't delay the loading itself).
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Add(new OsuLogo());
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bool logoVisible = false;
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AddStep("almost instant display", () => Child = loader = new TestLoader(250));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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});
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AddAssert("logo not visible", () => !logoVisible);
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AddStep("short load", () => Child = loader = new TestLoader(800));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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});
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AddAssert("logo visible", () => logoVisible);
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AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
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AddStep("longer load", () => Child = loader = new TestLoader(1400));
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AddUntilStep("loaded", () =>
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{
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logoVisible = loader.Logo?.Alpha > 0;
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return loader.Logo != null && loader.ScreenLoaded;
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});
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AddAssert("logo visible", () => logoVisible);
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AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
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}
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private class TestLoader : Loader
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{
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private readonly double delay;
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public OsuLogo Logo;
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen();
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public TestLoader(double delay)
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{
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this.delay = delay;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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Logo = logo;
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base.LogoArriving(logo, resuming);
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}
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
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protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
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private class TestShaderPrecompiler : ShaderPrecompiler
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{
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private readonly double delay;
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private double startTime;
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public TestShaderPrecompiler(double delay)
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{
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this.delay = delay;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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startTime = Time.Current;
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}
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protected override bool AllLoaded => Time.Current > startTime + delay;
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}
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private class TestScreen : OsuScreen
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{
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public TestScreen()
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{
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InternalChild = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.DarkSlateGray,
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Alpha = 0,
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};
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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InternalChild.FadeInFromZero(200);
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}
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}
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}
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}
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}
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