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Add the ability to toggle new combo state from composer context menu
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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Objects.Types
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/// </summary>
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int ComboIndex { get; set; }
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/// <summary>
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/// Whether the HitObject starts a new combo.
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/// </summary>
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new bool NewCombo { get; set; }
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Bindable<bool> LastInComboBindable { get; }
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/// <summary>
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