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Add basic structure for skinning catch explosions
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Pooling;
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@ -14,6 +15,8 @@ namespace osu.Game.Rulesets.Catch.UI
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public HitExplosionContainer()
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{
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RelativeSizeAxes = Axes.Both;
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AddInternal(pool = new DrawablePool<HitExplosion>(10));
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}
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