Add basic structure for skinning catch explosions

This commit is contained in:
Bartłomiej Dach
2021-07-25 16:50:52 +02:00
parent ce7ff04512
commit a1f50e39aa
5 changed files with 168 additions and 105 deletions

View File

@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
AddSliderStep<float>("circle size", 0, 8, 5, createCatcher);
AddToggleStep("hyper dash", t => this.ChildrenOfType<TestCatcherArea>().ForEach(area => area.ToggleHyperDash(t)));
AddToggleStep("toggle hit lighting", lighting => config.SetValue(OsuSetting.HitLighting, lighting));
AddStep("catch centered fruit", () => attemptCatch(new Fruit()));
AddStep("catch many random fruit", () =>