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Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.UI
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// remove any existing judgements for the judged object.
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// this can be the case when rewinding.
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RemoveAll(c => c.JudgedObject == judgement.JudgedObject);
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RemoveAll(c => c.JudgedObject == judgement.JudgedObject, false);
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base.Add(judgement);
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}
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