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Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
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@ -292,7 +292,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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blueprint.Selected -= OnBlueprintSelected;
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blueprint.Deselected -= OnBlueprintDeselected;
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SelectionBlueprints.Remove(blueprint);
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SelectionBlueprints.Remove(blueprint, true);
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if (movementBlueprints?.Contains(blueprint) == true)
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finishSelectionMovement();
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