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Reduce calls to LoadTrack
by implicitly running on test/dummy classes
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@ -33,7 +33,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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increment = skip_time;
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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working.LoadTrack();
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Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
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{
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