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Make ComboEffects its own class
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parent
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commit
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@ -4,7 +4,6 @@
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using System;
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using NUnit.Framework;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -29,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Child = new SkinSourceContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = new LocalSkinOverrideContainer(secondarySource, new BindableInt())
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Child = new LocalSkinOverrideContainer(secondarySource)
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{
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RelativeSizeAxes = Axes.Both,
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Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)
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@ -54,7 +53,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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Child = new SkinSourceContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = target = new LocalSkinOverrideContainer(secondarySource, new BindableInt())
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Child = target = new LocalSkinOverrideContainer(secondarySource)
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{
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RelativeSizeAxes = Axes.Both,
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}
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35
osu.Game/Screens/Play/ComboEffects.cs
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35
osu.Game/Screens/Play/ComboEffects.cs
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@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play
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{
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public class ComboEffects : CompositeDrawable
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{
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private SampleChannel sampleComboBreak;
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public ComboEffects(ScoreProcessor processor)
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{
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processor.Combo.BindValueChanged(onComboChange);
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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sampleComboBreak?.Play();
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, AudioManager audio)
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{
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sampleComboBreak = skin.GetSample(@"Gameplay/combobreak") ?? audio.Samples.Get(@"Gameplay/combobreak");
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}
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}
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}
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@ -124,10 +124,14 @@ namespace osu.Game.Screens.Play
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StoryboardContainer = CreateStoryboardContainer(),
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new ScalingContainer(ScalingMode.Gameplay)
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{
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Child = new LocalSkinOverrideContainer(working.Skin, ScoreProcessor.Combo)
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Child = new LocalSkinOverrideContainer(working.Skin)
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{
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RelativeSizeAxes = Axes.Both,
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Child = DrawableRuleset
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Children = new Drawable[]
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{
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DrawableRuleset,
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new ComboEffects(ScoreProcessor)
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}
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}
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},
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new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
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@ -3,7 +3,6 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -25,14 +24,11 @@ namespace osu.Game.Skinning
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private readonly ISkin skin;
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private readonly ComboEffects comboEffects;
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private ISkinSource fallbackSource;
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public LocalSkinOverrideContainer(ISkin skin, BindableInt combo)
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public LocalSkinOverrideContainer(ISkin skin)
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{
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this.skin = skin;
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comboEffects = new ComboEffects(combo);
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}
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public Drawable GetDrawableComponent(string componentName)
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@ -92,9 +88,6 @@ namespace osu.Game.Skinning
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged());
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AudioManager audio = dependencies.Get<AudioManager>();
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comboEffects.SampleComboBreak = GetSample(@"Gameplay/combobreak") ?? audio.Samples.Get(@"Gameplay/combobreak");
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return dependencies;
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}
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@ -108,21 +101,5 @@ namespace osu.Game.Skinning
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if (fallbackSource != null)
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fallbackSource.SourceChanged -= onSourceChanged;
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}
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private class ComboEffects
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{
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public SampleChannel SampleComboBreak;
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public ComboEffects(BindableInt combo)
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{
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combo.BindValueChanged(onComboChange);
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}
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private void onComboChange(ValueChangedEvent<int> combo)
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{
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if (combo.NewValue == 0 && combo.OldValue > 20)
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SampleComboBreak?.Play();
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}
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}
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}
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}
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