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Move back to DI-ing adjustable clock into SummaryTimeline
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
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osuGame.Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
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SummaryTimeline summaryTimeline;
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Add(summaryTimeline = new SummaryTimeline(Clock)
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Add(summaryTimeline = new SummaryTimeline
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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