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Rename catch frame's X to Position
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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{
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{
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}
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}
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protected override bool IsImportant(CatchReplayFrame frame) => frame.X > 0;
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protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
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protected float? Position
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protected float? Position
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{
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{
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (!HasFrames)
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if (!HasFrames)
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return null;
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return null;
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return Interpolation.ValueAt(CurrentTime, CurrentFrame.X, NextFrame.X, CurrentFrame.Time, NextFrame.Time);
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return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
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}
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}
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}
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}
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@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Catch.Replays
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if (CurrentFrame.Dashing)
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if (CurrentFrame.Dashing)
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actions.Add(CatchAction.Dash);
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actions.Add(CatchAction.Dash);
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if (Position.Value > CurrentFrame.X)
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if (Position.Value > CurrentFrame.Position)
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actions.Add(CatchAction.MoveRight);
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actions.Add(CatchAction.MoveRight);
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else if (Position.Value < CurrentFrame.X)
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else if (Position.Value < CurrentFrame.Position)
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actions.Add(CatchAction.MoveLeft);
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actions.Add(CatchAction.MoveLeft);
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return new List<InputState>
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return new List<InputState>
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@ -10,24 +10,24 @@ namespace osu.Game.Rulesets.Catch.Replays
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{
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{
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public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
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public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
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{
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{
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public float X;
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public float Position;
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public bool Dashing;
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public bool Dashing;
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public CatchReplayFrame()
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public CatchReplayFrame()
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{
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{
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}
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}
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public CatchReplayFrame(double time, float? x = null, bool dashing = false)
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public CatchReplayFrame(double time, float? position = null, bool dashing = false)
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: base(time)
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: base(time)
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{
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{
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X = x ?? -1;
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Position = position ?? -1;
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Dashing = dashing;
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Dashing = dashing;
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}
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}
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public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
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public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
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{
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{
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// Todo: This needs to be re-scaled
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// Todo: This needs to be re-scaled
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X = legacyFrame.Position.X;
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Position = legacyFrame.Position.X;
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Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
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Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
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}
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}
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}
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}
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