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Fix TestCaseHitObjects not working at all due to state being set before load is complete.
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@ -43,8 +43,8 @@ namespace osu.Game.Modes.Objects.Drawables
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state = value;
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UpdateState(state);
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Expire();
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if (IsLoaded)
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Expire();
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if (State == ArmedState.Hit)
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PlaySample();
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