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Add beatmapmanager method for saving
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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@ -26,6 +27,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using Decoder = osu.Game.Beatmaps.Formats.Decoder;
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namespace osu.Game.Beatmaps
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{
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@ -174,6 +176,26 @@ namespace osu.Game.Beatmaps
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/// <param name="beatmap">The beatmap difficulty to restore.</param>
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public void Restore(BeatmapInfo beatmap) => beatmaps.Restore(beatmap);
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/// <summary>
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/// Saves an <see cref="IBeatmap"/> file against a given <see cref="BeatmapInfo"/>.
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/// </summary>
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/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
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/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
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public void Save(BeatmapInfo info, IBeatmap beatmapContent)
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{
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var setInfo = QueryBeatmapSet(s => s.Beatmaps.Any(b => b.ID == info.ID));
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using (var stream = new MemoryStream())
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{
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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UpdateFile(setInfo, setInfo.Files.Single(f => string.Equals(f.Filename, info.Path, StringComparison.OrdinalIgnoreCase)), stream);
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}
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}
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private readonly WeakList<WorkingBeatmap> workingCache = new WeakList<WorkingBeatmap>();
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/// <summary>
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