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https://github.com/osukey/osukey.git
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background dim settings for editor
View -> Background Dim follow `DimLevel` and `BlurLevel` Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
This commit is contained in:
@ -122,6 +122,7 @@ namespace osu.Game.Configuration
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SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
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SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
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SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
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SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
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SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
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SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
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SetDefault(OsuSetting.EditorUseDim, false);
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SetDefault(OsuSetting.LightenDuringBreaks, true);
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SetDefault(OsuSetting.LightenDuringBreaks, true);
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SetDefault(OsuSetting.HitLighting, true);
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SetDefault(OsuSetting.HitLighting, true);
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@ -292,6 +293,7 @@ namespace osu.Game.Configuration
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GameplayCursorDuringTouch,
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GameplayCursorDuringTouch,
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DimLevel,
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DimLevel,
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BlurLevel,
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BlurLevel,
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EditorUseDim,
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LightenDuringBreaks,
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LightenDuringBreaks,
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ShowStoryboard,
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ShowStoryboard,
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KeyOverlay,
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KeyOverlay,
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@ -176,6 +176,8 @@ namespace osu.Game.Screens.Edit
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private OnScreenDisplay onScreenDisplay { get; set; }
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private OnScreenDisplay onScreenDisplay { get; set; }
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private Bindable<bool> useUserDim;
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public Editor(EditorLoader loader = null)
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public Editor(EditorLoader loader = null)
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{
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{
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this.loader = loader;
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this.loader = loader;
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@ -260,6 +262,9 @@ namespace osu.Game.Screens.Edit
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OsuMenuItem undoMenuItem;
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OsuMenuItem undoMenuItem;
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OsuMenuItem redoMenuItem;
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OsuMenuItem redoMenuItem;
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TernaryStateRadioMenuItem backgroundDim;
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useUserDim = config.GetBindable<bool>(OsuSetting.EditorUseDim);
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AddInternal(new OsuContextMenuContainer
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AddInternal(new OsuContextMenuContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -311,6 +316,7 @@ namespace osu.Game.Screens.Edit
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Items = new MenuItem[]
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Items = new MenuItem[]
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{
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{
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new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
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new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
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backgroundDim = new TernaryStateRadioMenuItem("Background Dim", MenuItemType.Standard, _ => useUserDim.Value = !useUserDim.Value),
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}
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}
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}
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}
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}
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}
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@ -330,6 +336,13 @@ namespace osu.Game.Screens.Edit
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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changeHandler?.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
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useUserDim.BindValueChanged(s =>
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{
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dimBackground();
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backgroundDim.State.Value = s.NewValue ? TernaryState.True : TernaryState.False;
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});
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backgroundDim.State.Value = useUserDim.Value ? TernaryState.True : TernaryState.False;
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}
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}
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[Resolved]
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[Resolved]
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@ -626,9 +639,9 @@ namespace osu.Game.Screens.Edit
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ApplyToBackground(b =>
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ApplyToBackground(b =>
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{
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{
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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// todo: temporary. we want to be applying dim using the UserDimContainer eventually.
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b.FadeColour(Color4.DarkGray, 500);
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if (!useUserDim.Value) b.FadeColour(Color4.DarkGray, 500);
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b.IgnoreUserSettings.Value = true;
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b.IgnoreUserSettings.Value = !useUserDim.Value;
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b.BlurAmount.Value = 0;
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b.BlurAmount.Value = 0;
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});
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});
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}
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}
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@ -656,7 +669,11 @@ namespace osu.Game.Screens.Edit
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}
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}
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}
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}
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ApplyToBackground(b => b.FadeColour(Color4.White, 500));
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ApplyToBackground(b =>
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{
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b.FadeColour(Color4.White, 500);
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b.IgnoreUserSettings.Value = true;
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});
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resetTrack();
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resetTrack();
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refetchBeatmap();
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refetchBeatmap();
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