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reintroduce fl bonus to converts
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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if (score.Mods.Any(m => m is ModHardRock))
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difficultyValue *= 1.050;
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if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && readingBonusEnabled)
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if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
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difficultyValue *= 1.050 * lengthBonus;
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return difficultyValue * Math.Pow(score.Accuracy, 2.0);
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