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Fix failing tests due to CurrentDialog
being unexpectedly not set after Push
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@ -105,8 +105,6 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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});
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AddAssert("dialog not displayed", () => overlay.CurrentDialog != dialog);
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AddStep("complete load", () => ((SlowLoadingDialogOverlay)overlay).LoadEvent.Set());
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AddUntilStep("wait for load", () => overlay.IsLoaded);
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