Use better logic for setting slider bar settings

This commit is contained in:
Dean Herbert
2019-01-08 14:56:42 +09:00
parent 01aa4c2a72
commit a2a7aa708f
3 changed files with 11 additions and 11 deletions

View File

@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
@ -23,14 +22,16 @@ namespace osu.Game.Overlays.Settings
RelativeSizeAxes = Axes.X
};
public float KeyboardStep;
[BackgroundDependencyLoader]
private void load()
public bool TransferValueOnCommit
{
var slider = Control as U;
if (slider != null)
slider.KeyboardStep = KeyboardStep;
get => ((U)Control).TransferValueOnCommit;
set => ((U)Control).TransferValueOnCommit = value;
}
public float KeyboardStep
{
get => ((U)Control).KeyboardStep;
set => ((U)Control).KeyboardStep = value;
}
}
}