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Adjust sprite texts in-line with framework changes
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@ -61,10 +61,10 @@ namespace osu.Game.Overlays.AccountCreation
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{
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new OsuSpriteText
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{
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TextSize = 20,
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Margin = new MarginPadding { Vertical = 10 },
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = OsuFont.GetFont(size: 20),
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Text = "Let's create an account!",
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},
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usernameTextBox = new OsuTextBox
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@ -129,7 +129,7 @@ namespace osu.Game.Overlays.AccountCreation
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usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
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emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
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emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = "Exo2.0-Bold");
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emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = OsuFont.GetFont(cp.Font, weight: FontWeight.Bold));
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passwordDescription.AddText("At least ");
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characterCheckText = passwordDescription.AddText("8 characters long");
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