Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -61,10 +61,10 @@ namespace osu.Game.Overlays.AccountCreation
{
new OsuSpriteText
{
TextSize = 20,
Margin = new MarginPadding { Vertical = 10 },
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = OsuFont.GetFont(size: 20),
Text = "Let's create an account!",
},
usernameTextBox = new OsuTextBox
@ -129,7 +129,7 @@ namespace osu.Game.Overlays.AccountCreation
usernameDescription.AddText("This will be your public presence. No profanity, no impersonation. Avoid exposing your own personal details, too!");
emailAddressDescription.AddText("Will be used for notifications, account verification and in the case you forget your password. No spam, ever.");
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = "Exo2.0-Bold");
emailAddressDescription.AddText(" Make sure to get it right!", cp => cp.Font = OsuFont.GetFont(cp.Font, weight: FontWeight.Bold));
passwordDescription.AddText("At least ");
characterCheckText = passwordDescription.AddText("8 characters long");