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Adjust sprite texts in-line with framework changes
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@ -107,15 +107,13 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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TextSize = 20,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold)
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},
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starRating = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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TextSize = 13,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold),
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Text = "Star Difficulty",
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Alpha = 0,
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Margin = new MarginPadding { Bottom = 1 },
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@ -309,8 +307,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = @"Exo2.0-SemiBoldItalic",
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TextSize = 14,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true)
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},
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};
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}
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