Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -107,15 +107,13 @@ namespace osu.Game.Overlays.BeatmapSet
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
TextSize = 20,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Bold)
},
starRating = new OsuSpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
TextSize = 13,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold),
Text = "Star Difficulty",
Alpha = 0,
Margin = new MarginPadding { Bottom = 1 },
@ -309,8 +307,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = @"Exo2.0-SemiBoldItalic",
TextSize = 14,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true)
},
};
}