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Adjust sprite texts in-line with framework changes
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@ -118,8 +118,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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new OsuSpriteText
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{
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Text = "Downloading...",
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TextSize = 13,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
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},
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};
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break;
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@ -129,8 +128,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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new OsuSpriteText
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{
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Text = "Importing...",
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TextSize = 13,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
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},
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};
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break;
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@ -143,14 +141,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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new OsuSpriteText
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{
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Text = "Download",
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TextSize = 13,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
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},
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new OsuSpriteText
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{
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Text = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty,
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TextSize = 11,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold)
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},
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};
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this.FadeIn(200);
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