Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -118,8 +118,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
new OsuSpriteText
{
Text = "Downloading...",
TextSize = 13,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
},
};
break;
@ -129,8 +128,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
new OsuSpriteText
{
Text = "Importing...",
TextSize = 13,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
},
};
break;
@ -143,14 +141,12 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
new OsuSpriteText
{
Text = "Download",
TextSize = 13,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold)
},
new OsuSpriteText
{
Text = BeatmapSet.Value.OnlineInfo.HasVideo && noVideo ? "without Video" : string.Empty,
TextSize = 11,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 11, weight: FontWeight.Bold)
},
};
this.FadeIn(200);