Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -115,8 +115,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
title = new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
TextSize = 37,
Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
},
externalLink = new ExternalLinkButton
{
@ -126,11 +125,7 @@ namespace osu.Game.Overlays.BeatmapSet
},
}
},
artist = new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
TextSize = 25,
},
artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
new Container
{
RelativeSizeAxes = Axes.X,