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Adjust sprite texts in-line with framework changes
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@ -115,8 +115,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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title = new OsuSpriteText
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{
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Font = @"Exo2.0-BoldItalic",
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TextSize = 37,
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Font = OsuFont.GetFont(size: 37, weight: FontWeight.Bold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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@ -126,11 +125,7 @@ namespace osu.Game.Overlays.BeatmapSet
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},
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}
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},
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artist = new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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TextSize = 25,
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},
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artist = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, weight: FontWeight.SemiBold, italics: true) },
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new Container
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{
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RelativeSizeAxes = Axes.X,
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