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Adjust sprite texts in-line with framework changes
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@ -46,7 +46,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = $"#{index + 1}",
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Font = @"Exo2.0-RegularItalic",
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Font = OsuFont.GetFont(italics: true),
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Margin = new MarginPadding { Left = side_margin }
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},
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new DrawableFlag(score.User.Country)
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@ -87,17 +87,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Text = $@"{score.TotalScore:N0}",
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Font = @"Venera",
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Font = OsuFont.GetFont(Typeface.Venera, fixedWidth: true),
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RelativePositionAxes = Axes.X,
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X = 0.75f,
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FixedWidth = true,
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},
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Text = $@"{score.Accuracy:P2}",
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Font = @"Exo2.0-RegularItalic",
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Font = OsuFont.GetFont(italics: true),
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RelativePositionAxes = Axes.X,
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X = 0.85f
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},
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@ -106,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
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Font = @"Exo2.0-RegularItalic",
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Font = OsuFont.GetFont(italics: true),
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Margin = new MarginPadding { Right = side_margin }
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},
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};
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