Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -117,8 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
Anchor = Anchor.TopRight,
Origin = Anchor.BottomRight,
Text = "#1",
TextSize = 40,
Font = @"Exo2.0-BoldItalic",
Font = OsuFont.GetFont(size: 40, weight: FontWeight.Bold, italics: true),
Y = height / 4,
Margin = new MarginPadding { Right = margin }
},
@ -222,15 +221,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
headerText = new OsuSpriteText
{
TextSize = 14,
Text = header,
Font = @"Exo2.0-Bold",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
},
valueText = new OsuSpriteText
{
TextSize = 25,
Font = @"Exo2.0-RegularItalic",
}
valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, italics: true) }
};
}