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Adjust sprite texts in-line with framework changes
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@ -117,8 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Anchor = Anchor.TopRight,
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Origin = Anchor.BottomRight,
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Text = "#1",
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TextSize = 40,
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Font = @"Exo2.0-BoldItalic",
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Font = OsuFont.GetFont(size: 40, weight: FontWeight.Bold, italics: true),
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Y = height / 4,
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Margin = new MarginPadding { Right = margin }
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},
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@ -222,15 +221,10 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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headerText = new OsuSpriteText
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{
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TextSize = 14,
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Text = header,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)
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},
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valueText = new OsuSpriteText
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{
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TextSize = 25,
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Font = @"Exo2.0-RegularItalic",
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}
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valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: 25, italics: true) }
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};
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}
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