Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Success Rate",
TextSize = 13,
Font = OsuFont.GetFont(size: 13)
},
successRate = new Bar
{
@ -79,7 +79,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopCentre,
TextSize = 13,
Font = OsuFont.GetFont(size: 13),
},
},
graphLabel = new OsuSpriteText
@ -87,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = "Points of Failure",
TextSize = 13,
Font = OsuFont.GetFont(size: 13),
Margin = new MarginPadding { Vertical = 20 },
},
},