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Adjust sprite texts in-line with framework changes
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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Success Rate",
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TextSize = 13,
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Font = OsuFont.GetFont(size: 13)
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},
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successRate = new Bar
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{
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@ -79,7 +79,7 @@ namespace osu.Game.Overlays.BeatmapSet
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopCentre,
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TextSize = 13,
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Font = OsuFont.GetFont(size: 13),
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},
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},
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graphLabel = new OsuSpriteText
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@ -87,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Points of Failure",
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TextSize = 13,
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Font = OsuFont.GetFont(size: 13),
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Margin = new MarginPadding { Vertical = 20 },
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},
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},
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