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Adjust sprite texts in-line with framework changes
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@ -89,8 +89,7 @@ namespace osu.Game.Overlays.Chat.Selection
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name = new OsuSpriteText
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{
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Text = channel.ToString(),
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TextSize = text_size,
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.Bold),
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Shadow = false,
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},
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},
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@ -106,8 +105,7 @@ namespace osu.Game.Overlays.Chat.Selection
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topic = new OsuSpriteText
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{
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Text = channel.Topic,
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TextSize = text_size,
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Font = @"Exo2.0-SemiBold",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
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Shadow = false,
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},
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},
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@ -130,8 +128,7 @@ namespace osu.Game.Overlays.Chat.Selection
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new OsuSpriteText
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{
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Text = @"0",
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TextSize = text_size,
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Font = @"Exo2.0-SemiBold",
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Font = OsuFont.GetFont(size: text_size, weight: FontWeight.SemiBold),
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Shadow = false,
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},
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},
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