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Adjust sprite texts in-line with framework changes
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@ -75,13 +75,12 @@ namespace osu.Game.Overlays.Direct
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new OsuSpriteText
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{
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Text = new LocalisedString((SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title)),
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TextSize = 18,
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Font = @"Exo2.0-BoldItalic",
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold, italics: true)
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},
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new OsuSpriteText
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{
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Text = new LocalisedString((SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist)),
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Font = @"Exo2.0-BoldItalic",
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Font = OsuFont.GetFont(weight: FontWeight.Bold, italics: true)
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},
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},
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},
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@ -127,15 +126,14 @@ namespace osu.Game.Overlays.Direct
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new OsuSpriteText
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{
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Text = "mapped by ",
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TextSize = 14,
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Font = OsuFont.GetFont(size: 14),
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Shadow = false,
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Colour = colours.Gray5,
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},
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new OsuSpriteText
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{
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Text = SetInfo.Metadata.Author.Username,
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TextSize = 14,
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Font = @"Exo2.0-SemiBoldItalic",
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold, italics: true),
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Shadow = false,
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Colour = colours.BlueDark,
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},
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@ -150,7 +148,7 @@ namespace osu.Game.Overlays.Direct
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new OsuSpriteText
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{
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Text = SetInfo.Metadata.Source,
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TextSize = 14,
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Font = OsuFont.GetFont(size: 14),
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Shadow = false,
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Colour = colours.Gray5,
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Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f,
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