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Adjust sprite texts in-line with framework changes
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@ -173,10 +173,7 @@ namespace osu.Game.Overlays.Direct
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Font = @"Exo2.0-SemiBoldItalic",
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},
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text = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.SemiBold, italics: true) },
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new SpriteIcon
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{
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Icon = icon,
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