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Adjust sprite texts in-line with framework changes
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@ -349,8 +349,7 @@ namespace osu.Game.Overlays.KeyBinding
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},
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Text = new OsuSpriteText
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{
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Font = "Venera",
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TextSize = 10,
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Font = OsuFont.GetFont(Typeface.Venera, 10),
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Margin = new MarginPadding(5),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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