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Adjust sprite texts in-line with framework changes
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@ -264,9 +264,8 @@ namespace osu.Game.Overlays.Mods
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = @"Gameplay Mods",
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TextSize = 22,
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Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
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Shadow = true,
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Margin = new MarginPadding
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{
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@ -275,7 +274,7 @@ namespace osu.Game.Overlays.Mods
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},
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new OsuTextFlowContainer(text =>
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{
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text.TextSize = 18;
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text.Font = OsuFont.GetFont(text.Font, size: 18);
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text.Shadow = true;
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})
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{
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@ -365,7 +364,7 @@ namespace osu.Game.Overlays.Mods
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new OsuSpriteText
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{
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Text = @"Score Multiplier:",
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TextSize = 30,
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Font = OsuFont.GetFont(size: 30),
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Margin = new MarginPadding
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{
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Top = 5,
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@ -374,8 +373,7 @@ namespace osu.Game.Overlays.Mods
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},
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MultiplierLabel = new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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TextSize = 30,
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
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Margin = new MarginPadding
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{
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Top = 5
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@ -383,9 +381,8 @@ namespace osu.Game.Overlays.Mods
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},
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UnrankedLabel = new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = @"(Unranked)",
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TextSize = 30,
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
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Margin = new MarginPadding
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{
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Top = 5,
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