Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -264,9 +264,8 @@ namespace osu.Game.Overlays.Mods
{
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"Gameplay Mods",
TextSize = 22,
Font = OsuFont.GetFont(size: 22, weight: FontWeight.Bold),
Shadow = true,
Margin = new MarginPadding
{
@ -275,7 +274,7 @@ namespace osu.Game.Overlays.Mods
},
new OsuTextFlowContainer(text =>
{
text.TextSize = 18;
text.Font = OsuFont.GetFont(text.Font, size: 18);
text.Shadow = true;
})
{
@ -365,7 +364,7 @@ namespace osu.Game.Overlays.Mods
new OsuSpriteText
{
Text = @"Score Multiplier:",
TextSize = 30,
Font = OsuFont.GetFont(size: 30),
Margin = new MarginPadding
{
Top = 5,
@ -374,8 +373,7 @@ namespace osu.Game.Overlays.Mods
},
MultiplierLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
TextSize = 30,
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5
@ -383,9 +381,8 @@ namespace osu.Game.Overlays.Mods
},
UnrankedLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = @"(Unranked)",
TextSize = 30,
Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold),
Margin = new MarginPadding
{
Top = 5,