Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -69,16 +69,14 @@ namespace osu.Game.Overlays
textLine1 = new OsuSpriteText
{
Padding = new MarginPadding(10),
Font = @"Exo2.0-Black",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
Spacing = new Vector2(1, 0),
TextSize = 14,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
textLine2 = new OsuSpriteText
{
TextSize = 24,
Font = @"Exo2.0-Light",
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
Padding = new MarginPadding { Left = 10, Right = 10 },
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
@ -105,8 +103,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Bottom = 15 },
Font = @"Exo2.0-Bold",
TextSize = 12,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Alpha = 0.3f,
},
}