mirror of
https://github.com/osukey/osukey.git
synced 2025-07-03 01:09:57 +09:00
Adjust sprite texts in-line with framework changes
This commit is contained in:
@ -69,16 +69,14 @@ namespace osu.Game.Overlays
|
||||
textLine1 = new OsuSpriteText
|
||||
{
|
||||
Padding = new MarginPadding(10),
|
||||
Font = @"Exo2.0-Black",
|
||||
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
|
||||
Spacing = new Vector2(1, 0),
|
||||
TextSize = 14,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
textLine2 = new OsuSpriteText
|
||||
{
|
||||
TextSize = 24,
|
||||
Font = @"Exo2.0-Light",
|
||||
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
|
||||
Padding = new MarginPadding { Left = 10, Right = 10 },
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
@ -105,8 +103,7 @@ namespace osu.Game.Overlays
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Margin = new MarginPadding { Bottom = 15 },
|
||||
Font = @"Exo2.0-Bold",
|
||||
TextSize = 12,
|
||||
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
|
||||
Alpha = 0.3f,
|
||||
},
|
||||
}
|
||||
|
Reference in New Issue
Block a user