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Adjust sprite texts in-line with framework changes
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@ -44,30 +44,26 @@ namespace osu.Game.Overlays.Profile.Header
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "No recent plays",
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TextSize = 14,
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Font = @"Exo2.0-RegularItalic",
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Font = OsuFont.GetFont(size: 14, italics: true)
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},
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rankText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = @"Exo2.0-RegularItalic",
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TextSize = primary_textsize
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Font = OsuFont.GetFont(size: primary_textsize, italics: true),
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},
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relativeText = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Font = @"Exo2.0-RegularItalic",
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Font = OsuFont.GetFont(size: secondary_textsize, italics: true),
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Y = 25,
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TextSize = secondary_textsize
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},
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performanceText = new OsuSpriteText
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Font = @"Exo2.0-RegularItalic",
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TextSize = secondary_textsize
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Font = OsuFont.GetFont(size: secondary_textsize, italics: true)
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},
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graph = new RankChartLineGraph
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{
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