Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -44,30 +44,26 @@ namespace osu.Game.Overlays.Profile.Header
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "No recent plays",
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
Font = OsuFont.GetFont(size: 14, italics: true)
},
rankText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = @"Exo2.0-RegularItalic",
TextSize = primary_textsize
Font = OsuFont.GetFont(size: primary_textsize, italics: true),
},
relativeText = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Font = @"Exo2.0-RegularItalic",
Font = OsuFont.GetFont(size: secondary_textsize, italics: true),
Y = 25,
TextSize = secondary_textsize
},
performanceText = new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Font = @"Exo2.0-RegularItalic",
TextSize = secondary_textsize
Font = OsuFont.GetFont(size: secondary_textsize, italics: true)
},
graph = new RankChartLineGraph
{