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Adjust sprite texts in-line with framework changes
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@ -118,7 +118,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.TextSize = 14)
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new TextFlowContainer(s => s.Font = OsuFont.GetFont(s.Font, size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap divisor",
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