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Adjust sprite texts in-line with framework changes
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@ -64,12 +64,11 @@ namespace osu.Game.Screens.Multi
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new OsuSpriteText
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{
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Text = "multiplayer ",
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TextSize = 25,
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Font = OsuFont.GetFont(size: 25)
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},
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screenType = new OsuSpriteText
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{
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TextSize = 25,
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Font = @"Exo2.0-Light",
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 25)
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},
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},
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},
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