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Adjust sprite texts in-line with framework changes
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@ -4,6 +4,7 @@
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.Chat;
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using osu.Game.Users;
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@ -53,7 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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linkContainer.AddText("hosted by");
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linkContainer.NewLine();
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linkContainer.AddLink(host.Username, null, LinkAction.OpenUserProfile, host.Id.ToString(), "View Profile", s => s.Font = "Exo2.0-BoldItalic");
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linkContainer.AddLink(host.Username, null, LinkAction.OpenUserProfile, host.Id.ToString(), "View Profile",
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s => s.Font = OsuFont.GetFont(Typeface.Exo, weight: FontWeight.Bold, italics: true));
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}
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}
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}
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