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Adjust sprite texts in-line with framework changes
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@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play.HUD
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text = new OsuSpriteText
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{
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Text = "hold for menu",
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Font = @"Exo2.0-Bold",
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Font = OsuFont.GetFont(weight: FontWeight.Bold),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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