Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -100,25 +100,22 @@ namespace osu.Game.Screens.Select.Carousel
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = beatmap.Version,
TextSize = 20,
Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by",
TextSize = 16,
Font = OsuFont.GetFont(weight: FontWeight.Medium),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}",
TextSize = 16,
Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true),
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft
},