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Adjust sprite texts in-line with framework changes
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@ -100,25 +100,22 @@ namespace osu.Game.Screens.Select.Carousel
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = beatmap.Version,
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TextSize = 20,
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Font = OsuFont.GetFont(weight: FontWeight.Medium, size: 20),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = "mapped by",
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TextSize = 16,
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Font = OsuFont.GetFont(weight: FontWeight.Medium),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-MediumItalic",
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Text = $"{(beatmap.Metadata ?? beatmap.BeatmapSet.Metadata).Author.Username}",
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TextSize = 16,
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Font = OsuFont.GetFont(weight: FontWeight.Medium, italics: true),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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},
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