Adjust sprite texts in-line with framework changes

This commit is contained in:
smoogipoo
2019-02-12 13:04:46 +09:00
parent e174fa2d3e
commit a2aa3ec5cb
140 changed files with 424 additions and 514 deletions

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
@ -63,16 +64,14 @@ namespace osu.Game.Screens.Select.Carousel
{
new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
Text = new LocalisedString((beatmapSet.Metadata.TitleUnicode, beatmapSet.Metadata.Title)),
TextSize = 22,
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22, italics: true),
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
Text = new LocalisedString((beatmapSet.Metadata.ArtistUnicode, beatmapSet.Metadata.Artist)),
TextSize = 17,
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 17, italics: true),
Shadow = true,
},
new FillFlowContainer