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Adjust sprite texts in-line with framework changes
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@ -23,6 +23,7 @@ using osuTK.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Tournament
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{
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@ -151,8 +152,7 @@ namespace osu.Game.Screens.Tournament
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Alpha = 0,
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Font = "Exo2.0-Light",
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TextSize = 42f
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Font = OsuFont.GetFont(weight: FontWeight.Light, size: 42),
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}
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}
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},
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@ -175,8 +175,7 @@ namespace osu.Game.Screens.Tournament
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Origin = Anchor.TopCentre,
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Text = "Control Panel",
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TextSize = 22f,
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Font = "Exo2.0-Bold"
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Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 22),
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},
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new FillFlowContainer
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{
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